![]() ![]() terrybakowski on 19 RTL-SDR Dongles Reviewed.MinorHavoc on The Voltaic Pile: Building The First Battery.Brian J Momaghan on Getting Into NMR Without The Superconducting Magnet.zboot on Review: Hammer-Installed Solderless Raspberry Pi Pin Headers.12AU76L6GC on Nice Try, But It’s Not Aperture Synthesis.Supercon 2022: Nick Poole Makes A Jolly Wrencher Tube 5 Comments Copyright law has always been capricious, but even if the courts rule in favor of AI generated content they could only do so through a lack of understanding on the part of the court with regard to how the methods work and how training inputs are used. That’s the “AI” line I’m not crossing, and this absolutely is theft. Sure, it could be trained not to, but that doesn’t change how it fundamentally works, so I would fully expect it to still reproduce steganographic marks, it would probably even learn them on purpose thinking they’re part of the artist’s style.Įfficiency costing other jobs… well, the cat is out of the bag so to speak so I’m not sure it is a moral question for the individual. It currently reproduces artist signatures even, lmao. Generating images for an Indie game is indeed an appealing use case, but I don’t believe it is possible with current copyright concerns. ![]() Even when brick is used for houses these days it is a thin layer that is largely cosmetic (as some other materials are just as good as final element shielding). houses have sort of come full circle back to wood. Sometimes old technologies stick around, e.g. They differ from other AI mainly in the scale of the content theft. Sometimes you have a technology first and then you find a use for it later.ĭid anyone need electricity in 18th century? They didn’t think so because they didn’t know how much it could ease their life.Ĭurrent AI are not a new technology though. Not sure yet what these inventions are going to help, but maybe – texturing games could be faster and take less people, textures can be compressed using AI, games could evolve in-game with new items having new and unique textures made directly by the game. We have already left drawing mechanical parts on paper because it makes no sense in a world dominated by CNCs. Not seeing future of an invention does not mean it won’t have impact on society. – Cyebrnetics shall be banned because it is bourgeois nonsense with no use for workers! – That jass music is just noise, nobody will like it. – Why make houses out of bricks? Wood is everywhere, bricks are not. – Why bother with agriculture? Berries and mammoths are fine. ![]() – Why do you still play with casting bronze? Stones are good enough for everything. Posted in Art, Artificial Intelligence Tagged 3d scene, blender, image generator, stable diffusion, textures Post navigation Not to mention fantastically fast compared to creating from scratch.ĪI image generation capabilities are progressing at a breakneck pace, and giving people access to tools that can be run locally is what drives interesting and useful applications like this one here.Ĭurious to know more about how systems like Stable Diffusion work? Here’s a pretty good technical primer, and the Washington Post recently published a less-technical (but accurate) interactive article explaining how AI image generators work, as well as the impact they are having. The AI-generated results aren’t always entirely perfect, but the process is pretty amazing. “sci-fi abandoned buildings”), and leverages an understanding of a scene’s depth for best results. The solution uses Stable Diffusion to generate a texture for a scene based on a text prompt (e.g. It’s all done with the help of the Dream Textures add-on for Blender. It’s not perfect - the odd door or window feature might suffer from a lack of right angles - but it’s pretty amazing.Īs shown here, two featureless blocks on a featureless plain become run-down buildings by wrapping the 3D objects in a suitable image. Has a fantastic solution to easily add textures to 3D scenes in Blender: have an image-generating AI create the texture on demand, and do it for you. ![]()
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